Malthol's Enchanting Guide (2024)

Malthol's Enchanting Guide (1)

Malthol
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  • ESO: @Malthol

Posted On: 04/02/2014 at 08:09 PM

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This should be up on Dulfy.net soon, but until then:

Enchanting Guide
by Malthol

Enchanters create glyphs that can be applied to weapons, armors, or jewelry. Each glyph has one effect, a level range, and a quality. Each glyph can only be applied to one type of item (weapon, armor, or jewelry) and only to item within the specified level range.

Glyphs are created by combining three runes. Each glyph requires one of each of the three types of rune: Potency, Essence, and Aspect.

Potency: Potency Runes come in two categories. These runes determine the item levels that the Glyph can be applied to, and they determine either the additive or subtractive nature of the Glyph. We'll call the two categories Subtractive and Additive.

Subtractive Category:
Jode (lvl 1-10, Requires Potency Improvement 1) Translation: Reduce
Notade (lvl 5-15, Requires Potency Improvement 1) Translation: Subtract
Ode (lvl 10-20, Requires Potency Improvement 2) Translation: Shrink
Tade (lvl 15-25, Requires Potency Improvement 2) Translation: Decrease
Jayde (lvl 10-20, Requires Potency Improvement 3) Translation: Deduct
Edode (lvl 25-35, Requires Potency Improvement 3) Translation: Lower
Pojode(lvl 30-40, Requires Potency Improvement 4) Translation: Diminish
Rekude(lvl 35-45, Requires Potency Improvement 4) Translation: Weaken
Hade(lvl 40-50, Requires Potency Improvement 5) Translation: Lessen
Idode(lvl 40-50, Requires Potency Improvement 5) Translation: Impair
Pode (VR 1-3, Requires Potency Improvement 6) Translation: Remove
Kedeko (VR 3-5, Requires Potency Improvement 7) Translation: Drain
Rede(VR 5-8, Requires Potency Improvement 8) Translation: Deprive
Kude(VR 8-10, Requires Potency Improvement 9) Translation: Negate

Additive Category:
Jora (lvl 1-10, Requires Potency Improvement 1) Translation: Develop
Porade (lvl 5-15, Requires Potency Improvement 1) Translation: Add
Jera (lvl 10-20), Requires Potency Improvement 2) Translation: Increase
Jejora (lvl 15-25, Requires Potency Improvement 2) Translation: Raise
Odra (lvl 20-30, Requires Potency Improvement 3) Translation: Gain
Pojora (25-35, Requires Potency Improvement 3) Translation: Supplement
Edora (30-40, Requires Potency Improvement 4) Translation: Boost
Jaera (35-45, Requires Potency Improvement 4) Translation: Advance
Pora (40-50, Requires Potency Improvement 5) Translation: Augment
Denara (40-50, Requires Potency Improvement 5) Translation: Strengthen
Rera (VR 1-3, Requires Potency Improvement 6) Translation: Exaggerate
Derado (VR 3-5, Requires Potency Improvement 7) Translation: Empower
Recura (VR 5-8, Requires Potency Improvement 8) Translation: Magnify
Cura (VR 8-10, Requires Potency Improvement 9) Translation: Intensify

Essence: Essence Runes determine the base type of effect the Glyph will have. The exact effect and what item the glyph can be applied to are determined by the combination of Potency and Essence runes.

Dekeipa = Frost
Deni = Stamina
Denima = Stamina Regen
Deteri = Armor
Haoko = Disease
Kaderi = Shield
Kuoko = Poison
Makderi = Spell Harm
Makko = Magicka
Makkoma = Magicka Regen
Meip = Shock
Oko = Health
Okoma = Health Regen
Okori = Power
Oru = Alchemist
Rakeipa = Fire
Taderi = Physical Harm

Aspect: Aspect Runes ONLY affect the magnitude of the effect generated, not the item level or type.

Ta (white, Req. Aspect Imp 1)= Base
Jejota (green, Req. Aspect Imp. 1)= Fine
Denata (blue, Req. Aspect Improvement 2) = Superior
Rekuta (purple, Req. Aspect Improvement 3)= Artifact
Kuta (gold, Req. Aspect Imp 4)= Legendary

Combinations of Potency and Essence Runes

Below is a list of how Essence Runes combine with the Subtractive (+S) and Additive (+A) Potency Runes. (Note, I list them only by the effect they create, not by the name the glyph will have.)

Dekeipa = Frost
+S = Frost Resistance on Jewelry
+A = Frost Damage on Weapon

Deni = Stamina
+S = Magic Damage & Recover Stamina on Weapon
+A = Adds Max Stamina on Armor

Denima= Stamina Regen
+S = Reduce Stamina Cost of abilities on jewelry
+A = Add Stamina Recovery on Jewelry

Deteri = Armor
+S = Reduce Target's Armor on Weapon
+A = Grants a -- point Damage Shield on Weapon

Haoko = Disease
+S = Add Disease Resistance on Jewelry
+A = Deal Disease Damage on Weapon

Kaderi = Shield
+S = Reduce cost of bash & reduce cost of blocking on Jewelry
+A = Increase bash damage on Jewelry

Kuoko = Poison
+S = Add Poison Resistance on Jewelry
+A = Deal Poison Damage on Weapon

Makderi = Spell Harm
+S = Add Spell Resistance on Jewelry
+A = Add 2 Spell Damage on Jewelry

Makko = Magicka
+S = Deal 11 Magic Damage and recover Magicka on Weapon
+A = Add Max Magicka on Armor

Makkoma = Magicka Regen
+S = Reduce Magicka Cost of Spells on Jewelry
+A = Add Magicka Recovery on Jewelry

Meip = Shock
+S = Add Shock Resistance on Jewelry
+A = Deal Shock Damage on Weapon

Oko = Health
+S = Deal Magic Damage and Recover Health on Weapon
+A = Add Max Health on Armor

Okoma = Health Regen
+S = Deal Unresistable Damage on Weapon
+A = Add Health Recovery on Jewelry

Okori = Power
+S = Reduce Target Power by X for Y seconds on Weapon
+A = Increase your Power by X for Y seconds on Weapon

Oru = Alchemist
+S = Reduce cooldown of potions below this item's level by -- seconds on Jewelry
+A = Increase Potion effect on Jewelry

Rakeipa = Fire
+S = Add Fire Resistance on Jewelry
+A = Deal Fire Damage on Weapon

Taderi = Physical Harm
+S = Add Armor on Jewelry
+A = Add Weapon Damage on Jewelry

Enchantments by Item Type

WeaponEnchantment:
Dekeipa +A
Deni +S
Deteri +A
Deteri +S
Haoko +A
Kuoko +A
Makko +S
Meip +A
Oko +S
Okoma +S
Okori +A
Okori +S
Rakeipa +A


ArmorEnchantment
Deni +A
Makko +A
Okko +A


JewelryEnchantment:
Dekeipa+S
Denima +A
Denima +S
Haoko +S
Kaderi +A
Kaderi +S
Kuoko +S
Makderi +A
Makderi +S
Makkoma +A
Makkoma +S
Meip +S
Okoma +A
Oru +A
Rakeipa +S
Taderi +A
Taderi +S

Malthol's Enchanting Guide (2024)

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